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                      Devastation zone troopers
                        

 You are a Devastation Zone Trooper and one of the Blue Star Alliance's toughest...hardened in combat and trained for action! During a space border patrol, you receive a code red distress call. The Rakkai Empire is invading the planet! As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops! Fight through more than 50 levels of intense action and use your arsenal of weapons to destroy everything in sight!
                                                      

                                                           Cheats

Devastation Zone Troopers v1.34

* + light on:
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Submitted by: DojiLee

Press ~ to display the cheat code entry screen, which consists of a grid that 
must be lit in certain locations. Refer to the following grids, then light the 
squares marked with an asterisk (*) to activate the corresponding cheat function.

Unlimited health

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Unlimited ammunition

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50,000 credits

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Level skip

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*****

Unlimited time

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                    Ghost Town Mysteries - Bodie

Welcome to the Gamezebo Strategy Guide for Ghost Town Mysteries: Bodie. This is a hidden object Game which includes jigsaw puzzle and Find the Difference mini-games. You are the assistant to a reporter who is investigating a 100 year old murder and reports of ghosts in the town. The game is based on stories about a real ghost town, Bodie, California. The atmosphere is creepy and there are a lot of scary ghosts.


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                       Grand Theft Auto 4

Much like its predecessors, the core gameplay of Grand Theft Auto IV consists of giving the player a large, open world environment in which to move around. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make NPC behaviour and movement adaptive and more realistic.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as ambulance driving, or locating and destroying criminals in the police database can keep the player occupied for long hours.

It is possible to have multiple active missions, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains so-called "morality choices" at several points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.


                                                                  CHEATS
   
1. Enter www.whattheydonotwant youtoknow.com into any in-game computer to view maps for all             weapon, health, armor, vehicles, pigeons, ramp/stunts, and entertainment locations
   2. Change Liberty City's weather: HOT-555-0100 (4685550100)
   3. Restore Niko's Health: 4825550100
   4. Give Niko Armor: 3625550100
   5. Weapons #1 (Baseball Bat, Handgun, Shotgun, MP5, M4, Sniper Rifle, RPG, Grenades): 4865550100
   6. Weapons #2 (Knife, Molotovs, Handgun, Shotgun, Uzi, AK47, Sniper Rifle, RPG): 4865550150
   7. Remove Wanted Level (Blocks "Walked free" achievement): 2675550100
   8. Raise Wanted Level (Adds a star to Niko's wanted level): 2675550150
   9. Change Weather/Brightness: 4685550100
  10. Spawn Annihilator: 3595550100
  11. Spawn Jetmax: 9385550100
  12. Spawn NRG-900: 6255550100
  13. Spawn Sanchez: 6255550150
  14. Spawn FIB Buffalo: 2275550100
  15. Spawn Comet: 2275550175
  16. Spawn Turismo: 2275550147
  17. Spawn Cognoscenti: 2275550142
  18. Spawn SuperGT: 2275550168

                                              Grand Theft Auto 4 Secrets

Besides cheat codes that unlock a number of things in the game, Rockstar North has also included a number of easter eggs.


   1. The Statue of Happiness contains a heart
   2. One of the contestants on the "I'm Rich" television game show goes to the school featured in the Bully video game
   3. Previous characters from the Grand Theft Auto Series appear in numerous televsion shows throughout this releaseIGN: Grand Theft Auto IV Secrets FAQ1
   4. Easy Money: Go to an ATM, then cause a traffic jam to the area. Wait for someone to take money from the ATM, then kill him or her. Block any nearby roads so the ambulance cannot get to the murdered victim. Take the money they dropped on the ground. Run a short distance and then go back. The money should have respawned on the ground. You can repeat this as many times as desired. You can also kill more people taking their money from the ATM to increase the amount of money that respawns.
   5. Repairing Engine: If the vehicle you are driving breaks down and the engine will not start, call 911, and your engine should start again.
 
 
 

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               Descent Into Qixing

 

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                    Unreal 2
The main character in Unreal II is a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled.
The plot follows a set path like many First Person Shooters, with the character going to various planets in search of the artifacts. Level design at each location is also single-pathed, with a certain amount of puzzle solving and key finding.
Environments on each planet are quite diverse, ranging from tropical to desert, bunkers and industrial installations, and alien cities and even inside the bodies of aliens. During several missions the player must hold a location against waves of incoming enemies, in some cases using NPCs as support. Overall it is a short game, comprising only 12 missions.
 



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Red Alert 3-Just Rules
 

Red Alert 3 retains the core RTS mechanics of the Command & Conquer series. Warring factions harvest resources using vulnerable collectors and then use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3's major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, similar to what Tiberium Wars did with the Scrin faction, a co-operative campaign, and expanded naval warfare.

The "single-player" campaign is now fully co-operative. Each mission is played alongside an ally. When played online, this is another human player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given extremely simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive, unlike Tiberium Wars and its preceding and following expansion packs, but like the rest of the Command & Conquer games.

Naval warfare is emphasized as another front. Executive producer Chris Corry has stated that many units are now amphibious, trading effectiveness for increased flexibility. Buildings and entire bases can be constructed on water, save for such things as ground unit production facilities,[14] and players who "ignore the ocean [are] likely forfeiting a significant part of their potential economy to their opponents." Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps have significant bodies of water in them.

The use of naval units and various unit abilities also helped stop players from sticking to one unit and constructing large amounts of (or spamming) them early game.[citation needed] This was a standard strategy for Command & Conquer 3: Tiberium Wars/Kane's Wrath, where players would try to build more of one unit faster than their opponent.[citation needed]

Manually controlled secondary abilities are common to each and every unit in the game. Their usage varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. An Imperial construction vehicle is able to deploy at a specified location, a Soviet conscript can switch weapons at will, and an Allied artillery piece can engage its shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key. The game also features experience points that are used to upgrade unit types and to buy "commander abilities," which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods.

Ore fields as resource sites have been removed. These originated in the first Red Alert as a functionally identical equivalent to tiberium, and what were ostensibly strip mines had ore growing out of the ground. Gameplay mechanics haven't changed a great deal since fields have been replaced with stationary ore mines. Strategic ore-refinery placement and covert refining are impacted to an extent.

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